This helps you to understand how your Action Script code interacts with the runtime, so you can really get to the root of your performance problems.
Scout relies on the telemetry feature that was introduced in Flash Player 11.4 and Adobe AIR 3.4.
To access all the data that is available, such as information on your Action Script code and detailed information about Display List rendering and Stage3D, you need to enable advanced telemetry on your SWF.
Scout doesn’t require a debugger version of Flash Player.
This means that you can profile your content in a release environment using precisely the same SWF and webpage that your users will be running.
If you had a problem with rendering or you used a Flash API incorrectly, it was impossible to figure out what was wrong using the profiler, since you couldn’t see what was going on behind the scenes.
Scout solves this problem by gathering data about what’s going on inside Flash Player.
Don’t worry though; it’s very easy to enable this, and unleash the full power that Scout has to offer.